"Nobody who is a programmer can be the Kurt Cobain of videogames."
— Merrit Kopas
"[Need For Speed is] Basically The ‘Citizen Kane’ of Movies Based on Video Games"
— Drew Taylor, Moviefone
"Debates still go on as to whether video games have had their Citizen Kane moment, but with Jazzpunk we can at least rest easy knowing that games have had their Naked Gun moment."
— Scott Nichols, Digital Spy
"We’ve delivered our Citizen Kane, now give gaming an Oscars ceremony."
— Nick Robinson, Associate Professor at the University of Leeds
"Clearly, Call of Duty co-creator Vince Zampella holds the magic formula to this type of game in his head – the Coca-Cola recipe of first-person shooters, if you will."
— Ryan McCaffrey, IGN
"With systemic hubris driving business decisions and an almost palpable condescension toward the people that buy their products, one thing’s become increasingly clear: games may not have a Citizen Kane, but the game industry is Citizen Kane."
— Robert Rath, the Escapist
"[J]ust as movie buffs analyze the importance of Hitchcock’s Psycho or Welles’ Citizen Kane, followers of today’s video game industry can trace the evolution of today’s hits back to the developers of seminal titles, who took substantial risks to create new genres."
— The Motley Fool
[Games cited: Tetris, Warcraft, Grand Theft Auto 3, Half-Life.]
"Someone said once and I can’t remember who, that we have not yet found the Citizen Kane of video games, but it’s only a matter of time. It’s only a matter of time until we don’t think twice about including a video game in the canon of great storytelling."
— Prof James Daro, University of Central Oklahoma
How do you get more money out of these players? In-game purchases of things like better weapons have not worked; fans resent them if they need them to play the game.
“It’s the old dilemma of consumer goods: you don’t want someone to buy something and never have to buy it again,” said Michael Pachter, a gaming analyst. “The reason we sell so much salsa is because we eat so much of it. Mustard, on the other hand, you just use a little. Better to sell salsa than mustard.”
— David Streitfeld, The New York Times
"A creation like The Stanley Parable probably only comes once per art medium. Music had its Bach, literature had Ulysses, and film had Citizen Kane."
— Frank Margarella, Analog Addiction
"The Citizen Kane of videogames is meant to signal no less than the full arrival of the medium. And so, any fancy game with the barest pretense to meaning brings out the faithful, the still-hopeful, ready to declare our wait over. Even if, as in BioShock Infinite’s case, what we actually end up getting is more like the Birth of a Nation of videogames."
— Tevis Thompson
Discussions of video game realism usually celebrate better graphics and more choices for players – both areas in which Grand Theft Auto V excels. But the success of games like DayZ suggests that social realism can also be a draw.
We are still awaiting a “Citizen Kane moment” – when a landmark work wins acceptance that games can fully reflect the human condition. But with new, socially nuanced dimensions of gameplay fast emerging, that moment must be close.
It’s been a while since there’s been an actual non-ironic use of Citizen Kane in the wild.
"Roger Ebert once infamously dismissed video gaming as a non-artistic medium, but even the legendary critic would have struggled to put together a convincing argument that Beyond: Two Souls is anything less than a work of great heart and creativity."
— Mark Langshaw, Digital Spy
In a lecture focusing on the artistic possibilities of games development, [David] Cage looked to the potential future of gaming narratives, suggesting that narrative design will eventually take its influence directly from filmmakers whose famous directorial styles will be procedurally generated by algorithms.
"So you could probably have a model of how Scorsese, for example, films," said Cage. "You could probably create an algorithm that uses this type of camera, this type of framing and these kind of lenses, and these kind of movements in general. And then you could probably have a script that sends to the AI system what’s going on emotionally. This is a very stressful sequence.
"And then your AI moves to ‘Scorsese mode’ whatever. I don’t know whether he would like that."