— The Motley Fool
[Games cited: Tetris, Warcraft, Grand Theft Auto 3, Half-Life.]
— The Motley Fool
How do you get more money out of these players? In-game purchases of things like better weapons have not worked; fans resent them if they need them to play the game.
“It’s the old dilemma of consumer goods: you don’t want someone to buy something and never have to buy it again,” said Michael Pachter, a gaming analyst. “The reason we sell so much salsa is because we eat so much of it. Mustard, on the other hand, you just use a little. Better to sell salsa than mustard.”"
Discussions of video game realism usually celebrate better graphics and more choices for players – both areas in which Grand Theft Auto V excels. But the success of games like DayZ suggests that social realism can also be a draw.
We are still awaiting a “Citizen Kane moment” – when a landmark work wins acceptance that games can fully reflect the human condition. But with new, socially nuanced dimensions of gameplay fast emerging, that moment must be close."
It’s been a while since there’s been an actual non-ironic use of Citizen Kane in the wild.
In a lecture focusing on the artistic possibilities of games development, [David] Cage looked to the potential future of gaming narratives, suggesting that narrative design will eventually take its influence directly from filmmakers whose famous directorial styles will be procedurally generated by algorithms.
"So you could probably have a model of how Scorsese, for example, films," said Cage. "You could probably create an algorithm that uses this type of camera, this type of framing and these kind of lenses, and these kind of movements in general. And then you could probably have a script that sends to the AI system what’s going on emotionally. This is a very stressful sequence.
"And then your AI moves to ‘Scorsese mode’ whatever. I don’t know whether he would like that."
In its own garrulous way, SMT4 reminds me of Bolaño’s prose. They both masterfully execute on drawing you in with the conveniently forgettable. Bolaño does this with over forty narrators given to excessive chattiness; far more minor characters than you can keep tally of; and now and then by listing the names of every extant Latin American poet. SMT4 does it with stats upon stats on top of more stats. […] Occasionally, someone will ask me if they should read The Savage Detectives. I always respond in the positive. It’s a great book, I say, like reading the diaries of a nymphomaniac and several unknown poets. I admit this is an unsatisfactory answer, but it’s what I tell them. It’s the same thing with Shin Megami Tensei.
-Jason Johnson, Kill Screen Daily
— Matthew Burns, Magical Wasteland
” I will, however, point to another often used film-game comparison… the one that states that games do not yet have their Citizen Kane. Similarities between Orson Welles and Andrew Ryan aside, BioShock is not our Citizen Kane. But it does – more than any game I have ever played – show us how close we are to achieving that milestone. […] From that new generation of games, perhaps the one that is to BioShock as BioShock is to System Shock 2 will be our Citizen Kane.”- Clint Hocking
— Chad Sapieha, The Financial Post
[The reason is “you threw away your old Wiimote.”]